Monday, 28 November 2016

Task 2

Treatment

I have planned to do a stop motion of me drawing a scenery, I would like this to be a experimental type stop animation where the target audience will guess what I am creating throughout the stop motion, this stop motion would enable one to see the effort of creating just a single frame of a scenery  via stop motion steps, I have taken most of my inspiration from this Youtube video of a stop motion drawing of a tree, there is sort of a illusion to this animation as if the trees branches were growing (https://www.youtube.com/watch?v=abLbzUy__k4).

Pitch:
Show video: https://www.youtube.com/watch?v=abLbzUy__k4
As you can see from this video each stop motion frame adds details to the drawing as well as helps achieves one step closer to the final image, This type of stop animation helps us to understand and perceive how animations and images come to life frame by frame. This is the type of animation I wish to achieve. 
Show Image:

This is the image I intend to draw frame by frame for my own stop motion animation, I will colour it after the drawing is completed in order to bring emphasis on the detailing and life of the image.

 Audience Feedback:

Following up to the presentation of the pitch and treatment I've presented the following feedback was given from my class.
  
"Very unique Idea"
"Looks very nice"
"Be wary of how many frames you intend to draw as it may be time consuming to do many"

After reviewing the audience feedback I was ready to proceed with my idea however by also taking the frame rate and time into consideration. 

--------------------------------------------------------------------------------------------------------------------------

PREVIOUS SCRAPPED RESEARCH

http://enigma-xiii.deviantart.com/art/Animation-sceney-concept-362767870

https://www.youtube.com/watch?v=lr-V5p7gc_Q&t=119s

https://www.youtube.com/watch?v=abLbzUy__k4


http://karanpatelarts.blogspot.co.uk/2016/05/pencil-art-sketches-pencil-drawings-designs.html

--------------------------------------------------------------------------------------------------------------------------------------------

I have decided to do my stop motion through the conventional way using hand drawn a background and a clay model as my main subject. The story of this animation will be of a figure walking through a deserted post-apocalyptic land, the reason why I want to go ahead with this Idea is because I could Play around with the setting/Environment in the animation as well as I will also learn the fundamentals of how to animate a walking figure. I plan to draw my background on a CG (computer Software), print them out and place it as my background. and frame by frame display them to create a stop motion animation.

One of my inpiration came from Edward Muybridge, he studied the motion of horses which I find intriguing as it shows detail we wouldn't otherwise notice, I wish to apply the same sort of study on human anatomy and animate a person walking, animating a character walking is the first step and the fundamental of animation so animating this will enable me to learn a lot about animating.


Another inspiration was from the ending credits Mirai Nikki (anime) where there is a little girl walking in the vast apocolyptic landscape.


Story: My story is going to be about a figure walking and we only see their face in some shots and a long shot side view, in the final cut of the scene we finally get to see what this figure sees.



I will use phtotshop for my animations background creation as photoshop can be used for colouring and designing the actual setting of the location.


Here is a brief example to what I plan to do:

https://www.youtube.com/watch?v=1bweK3tKAQU

--------------------------------------------------------------------------------------------------------------------------------------------

Here is a brief example to what I plan to do:
https://www.youtube.com/watch?v=abLbzUy__k4

Research: I have researched for many software’s to draw Photoshop, Retas and Opentoonz
Retas and Open toonz will be used for the animation itself as they both contain tools for onion skining 

http://prezi.com/bufjhmzniak5/?utm_campaign=share&utm_medium=copy

https://www.youtube.com/watch?v=cR37EQNq6qk

--------------------------------------------------------------------------------------------------------------------------------------------


Tuesday, 22 November 2016

Task1

Edward Muybridge:


Edward Muybridge played a major role in animation because he did a number of motion studies which proved that there were actions that cannot be seen by the naked eye. However these studies of motion were significantly important in the field of animation as they allowed animators to study the motions of living animals including humans which in turn improved the quality of animation such as walk cycles.  


as you can see above these are the single frames that Muybridge had taken photos of to draw over them, bind them together and play them as an animation. This was an iconic piece of work by Muybridge and till this day such principles are still used from art subjects to 3d designing.


Willis H. O'Brien:

Willis H. O'Brien is known as the early pioneers of stop motion, he created many iconic movies such as The Valley of Gwangi (1969), The Ghost of Slumber Mountain (1918) and King Kong vs. Godzilla. according to ASIFA-Hollywood "was responsible for some of the best-known images in cinema history,"


Brien was known for his remarkable modelling and stop motion animating of Godzilla and King Kong. He was the pioneer of stop motion before his fame from the movies. one of his most influential work was The Dinosaur and the Missing Link which was created in 1915, in this short film he stop motion animated a stone age based story where characters are moved one frame at a time and the photos are taken which are then joined together as a animation very similar to Muybridges principle however in this modelling is involved whereas muybridge utilised photography and hand drawn images. Furthermore the model is not entirely made out of clay, within the model itself there is a skeleton structure made out of valuable metal which helps to hold the clay in piece. His modelling style and stop motion technique is still used today proving a successful market and potential in terms of the stop motion animation market which I will write about below.



Aardman Animations:



Aardman Animations are among the highest-grossing stop-motion films producers, they created many iconic movies Shaun the Sheep Movie, Wallace & Gromit: The Curse of the Were-Rabbit and Chicken Run. Aardman Animations revolutionised stop motion animation as they pushed their way to the mainstream market of entertainment, this allowed stop motion animation to be perceived through a different perspective as these stop animation movies are amongst the best stop animated movies ever produced in terms of story and quality of their clay modelling/animating. Yardman Animations proves the potential behind what you can produce via stop motion as well as the growth of the market. As discussed previously about Willis H. O'Brien a lot of his technique of both modelling and stop motion animating are used.



You can see that for stop motion animation clay/play dough is used as seen above due to the fact that the material that is used for animating needs to be valuable so they can be manipulated to be used to animate other frames, photographs of each frame is taken and merged together to create an animation.

ANIME:

Anime is an abbreviated word for animation and is referred as Japanese animation, Anime as we know know is known to have distinctive art style look due to the way Japanese animators draw characters body anatomy as well as facial features such as the infamous big eyes. Japanese animation began experimenting in the early 20th century where animators were experimenting and perfecting the art of animation. The most iconic all time anime's be instantly recognized as in the late 80's to 90's anime really stated taking off to the western market and in the present day it is still booming as films such as Ghost in the shell is a film based upon a classic anime series. Anime series such as Pokemon, Dragon ball, Dragon ball Z, Attack on Titan and Death note really helped shape the face and the outlook of the anime industry.























The anime industry continues to grow as it spawns new live action movies, video games, merchandise and new trends in pop culture.